Face-to-Face v. Wired: community life @Meadowmont and Meadowmont.org

± concepts

community: cooperative group of people existing in the face of a competitive world because that group of people recognizes that there is something valuable that they can gain only by banding together (Marc Smith); it also is a continuous process of evolution (Fernback, 1999) and not a fixed entity

capital:
investment of resources with expected returns in the marketplace (Nan Lin)

social capital:
investment in social relations with expected returns in the marketplace hopefully yielding an asset by virtue of actors' connections and access to resources in the network or group of which they are members; key here is the notion of embedded resources that can be mobilized (Nan Lin, p. 24))

knowledge capital:
"online brain trust representing a highly varied accumulation of expertise" (Rheingold)

communion
: support, fellowship (Marc Smith)
"You aren't a real community until you have a funeral." -- John Perry Barlow

New Urbanism: a physical design construct with social goals, including the promotion of equitable access to public goods and services through community compactness, mix of housing, and transportation improvement (Talen, 2002). New Urbanism centers on three social goals: community, social equity, and the common good.

Ray Oldenburg, The Great Good Place, wrote of three essential places in people's lives:
**the place we live
**the place we work
**the place we gather for conviviality

Although the casual conversation that takes place in cafes, beauty shops, pubs, and town squares is universally considered to be trivial, idle talk, Oldenburg makes the case that such places are where communities can come into being and continue to hold together.

sociability: for online communities, it is concerned with "planning and developing social policies which are understandable and acceptable to members, to support the community's purpose (Preece, p. 26)

usability
: human-computer interaction design (software)


 

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